EMPLOY aims at developing advanced digital literacy in line with industry needs for learners in primary and lower secondary education with a focus on individuals at risk of exclusion, including learners at risk of ESL, migrants, or individuals facing socio-economic adversity. By building digital skills forecast to be in demand in the coming years the project promotes employability, fosters social equity and inclusion, and facilitates economic growth based on human capital, i.e. effectively trained future professionals..
Analysis of the use of digital skills in education in terms of learning needs.
Development of Game for digital skills acquisition in school education.
Preparation of support materials for effective use of Game in education.
Evaluation and validity studies an active learning framework.
EMPLOY makes strategic use of ICT in education deploying it as a facilitator for linking learning practices to work needs. It evaluates learning benefits of serious games in specific contexts.
Intellectual Outputs
Transnational Meetings
Learning Activities
Learning Materials