Employ Project | DIGITAL SKILLS FOR EMPLOYABILITY AND SOCIAL INCLUSION
15234
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DIGITAL SKILLS for
EMPLOYABILITY and
SOCIAL INCLUSION

Erasmus+ School Education Program

WATCH VIDEO
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EMPLOY

aims to develop digital literacy skills for learners in
primary and lower secondary education.

ABOUT EMPLOY
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THE PROJECT

will develop and evaluate an active learning
framework with the objective of building
early on digital skills.

MORE DETAILS

The Game, EMPLOY, allows children to perform a range of tasks to improve digital competencies, problem solving and analytical thinking skills in an environment inspired by workplace.

ABOUT EMPLOY

EMPLOY aims at developing advanced digital literacy in line with industry needs for learners in primary and lower secondary education with a focus on individuals at risk of exclusion, including learners at risk of ESL, migrants, or individuals facing socio-economic adversity. By building digital skills forecast to be in demand in the coming years the project promotes employability, fosters social equity and inclusion, and facilitates economic growth based on human capital, i.e. effectively trained future professionals..

INTELLECTUAL OUTPUTS

  • Analysis

    Analysis of the use of digital skills in education in terms of learning needs.

  • Digital Game

    Development of Game for digital skills acquisition in school education.

  • SUPPORT MATERIAL

    Preparation of support materials for effective use of Game in education.

  • STUDIES

    Evaluation and validity studies an active learning framework.

DIJITAL GAME

EMPLOY makes strategic use of ICT in education deploying it as a facilitator for linking learning practices to work needs. It evaluates learning benefits of serious games in specific contexts.

SINCE THE KICK-OFF MEETING…

5

Intellectual Outputs

4

Transnational Meetings

12

Learning Activities

18

Learning Materials